Pulling out

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Pulling out

Postby nate on Tue May 05, 2009 5:54 am

For reasons I won't get into, I'm pulling myself out of UnrealIRCd actively as the 3.3 developer and a developer of the software at all.

Until a time alternatively set by one of the others I'll still be managing the site, so any issues with bugs on the site at all everyone is still free to toss me an IM on here or post it in the website forums to let me know.
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Re: Pulling out

Postby UndesirableNo1 on Wed May 13, 2009 11:39 am

What the hell? Everybody's pulling out? Is this just me or it's really falling apart?
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Re: Pulling out

Postby robbmunson on Mon May 25, 2009 10:58 pm

Yeah, i see the same thing my friend. I have been a loyal supporter of this fine IRCd, I really dont wish to see it going to the dumpster after this long! If you guys need ANYTHING, please..please, email me!
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Re: Pulling out

Postby Kein on Tue Jun 30, 2009 5:09 pm

Huh? What's wrong? Everything goes how it should be, every IRCd dies sometimes, and every ircd devteam falls apart. That was like many times in the past, no reason why it shouldn't happen anymore.
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Re: Pulling out

Postby Stealth on Tue Jun 30, 2009 5:33 pm

We have said it in the past, and I'll repeat it again. The project is NOT falling apart. Nate's leaving the project has not harmed the project at all. Unreal 3.3 is still in the planning stage, and we have yet to begin coding.
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Re: Pulling out

Postby katsklaw on Fri Jul 03, 2009 1:07 am

Stealth wrote:We have said it in the past, and I'll repeat it again. The project is NOT falling apart. Nate's leaving the project has not harmed the project at all. Unreal 3.3 is still in the planning stage, and we have yet to begin coding.


Unfortunately, it's not important if the UnrealIRCd Team feels that the project is alive, it's what the general public feels that hold more weight and based on my observations there is a large group of people that think Unreal is stale/dead and have moved on to other projects because of it.

I also must beg to differ with you in regards to the existence of 3.3 source code since I happen to be staring at 3.3 svn that has existed for some time with many files not changing in the last 16+ months.

A small snippet from version.h
Code: Select all
#define UnrealProtocol       2308
#define PATCH1        "3"
#define PATCH2        ".3"
#define PATCH3        "-UseIfYouDare"


I'm not exactly sure what your definition of stale/dead is, but 16+ month old svn code defines it well for me. Now I'm not try to nor going to entertain an argument on this topic. However, I'd like to say in closing that actions or the lack there of will always speak louder than words, thus no matter who or how many times you say it, it's still evident to many that this project is indeed suffering from something and sliding downhill whether you'd like to admit it or not and only through actions can you change such a perception.

Have a great weekend!

kat
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Re: Pulling out

Postby nate on Fri Jul 03, 2009 9:48 pm

To explain what stealth meant, I imagine they still plan to do what we were attempting to do when I was doing it.

The current 3.3 'source' available was intended to be a very large rewrite/work over of the 3.2 code, its plain C.
When we were working on 3.3 it was basically the code version for what was actually to become the new UnrealIRCd4, and it was a complete C++ rewrite.

So chances are they're still doing this, if not simply avoiding the confusion I made and going straight to naming it u4. That old 3.3 code is most likely in all means 'dead' for future use.
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