Syzop reactivated, back as Unreal3* maintainer

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Syzop reactivated, back as Unreal3* maintainer

Postby Syzop » Sun Sep 16, 2007 8:38 pm

And I'm back! I was forced to go inactive 4 months ago due to a severe wrist issue. Now, after surgery and 3 months of recovery, I'm starting to get back on track again and I've resumed my position as Unreal3* maintainer in the UnrealIRCd team.
Some major changes have happened when I was away, such as the new focus on Unreal4* (based on inspircd). It's a drastic move, with a lot of work to do (many Unreal-features needed to be implemented, other things changed to make it Unreal'ish, lot of testing and debugging to make it a good quality ircd), but once completed and fully stabilized I believe it will be a good next-generation ircd which should give us enough flexibility for the next -many- years. It's also written in C++ and is less spaghetti code than Unreal3, which means more coders involved, which again turns out in faster development and hopefully less bugs.
Unreal3.2*, as Stskeeps has said, will continue to exist for quite a while. It will mostly be a bugfix-only branch (with a couple of new features, sorry.. can't resist...). There will be plenty of overlap between Unreal4 stable release and the discontinuing of Unreal3, there'll be no rush.
Finally, I'd like to use this opportunity to thank everyone who contacted me to wish me well, thanks a lot for your support!
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Re: Syzop reactivated, back as Unreal3* maintainer

Postby Psadi » Sun Sep 16, 2007 9:47 pm

Good to have you back and good that you are getting better.
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Re: Syzop reactivated, back as Unreal3* maintainer

Postby Bricker » Mon Sep 17, 2007 4:06 am

wb Syzop, glad things are going well :)
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Re: Syzop reactivated, back as Unreal3* maintainer

Postby Phantomal » Thu Sep 27, 2007 7:04 am

Welcome Back Syzop,

its very nice to see you're back and that Things getting better.


Greetings,

Phantomal
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Re: Syzop reactivated, back as Unreal3* maintainer

Postby RusselB » Tue Dec 04, 2007 4:32 am

Welcome back Syzop
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Re: Syzop reactivated, back as Unreal3* maintainer

Postby DragonRyder » Sun Jan 20, 2008 6:28 am

glad you are back - sorry for such a late response to you being back - but been busy running several networks.

have fun as always
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Re: Syzop reactivated, back as Unreal3* maintainer

Postby TechSlayer » Fri Mar 18, 2011 2:45 pm

Syzop,

I just wanted to come in and bump this thread to remind everybody how thankful we should be to have you helping with 3.3 despite the wrist issues. Without your dedication none of us would have 3.3 to look forward to, so i feel like we as a community owe you a gigantic thank you. I hope the wrist is feeling pristine and that you are in good health overall, and I think I speak for all of us when I say thank you.
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Re: Syzop reactivated, back as Unreal3* maintainer

Postby katsklaw » Sat Mar 19, 2011 2:43 am

TechSlayer wrote:Syzop,

I just wanted to come in and bump this thread to remind everybody how thankful we should be to have you helping with 3.3 despite the wrist issues. Without your dedication none of us would have 3.3 to look forward to, so i feel like we as a community owe you a gigantic thank you. I hope the wrist is feeling pristine and that you are in good health overall, and I think I speak for all of us when I say thank you.



Actually it's 3*, not 3.3, which is in an indefinite hold pattern by my latest info. You should look at 3.2.9-RC1 available at http://unrealircd.com
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Re: Syzop reactivated, back as Unreal3* maintainer

Postby buffulo » Wed Apr 13, 2011 8:42 pm

I concur. I really appreciate the work you guys do to provide us all with a quality product. I really enjoy the current version, and I am very excited to see what new features will be included in the new release. I just want you guys to know that I think you are doing a great job, and that I am extremely happy with the quality you produce. Thank You.
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